Audio Clipping and Creative Uses of Limiting


In a previous article, we wound up speaking to the use of limiting on the master bus—how it’s used, specifically, to maintain desired levels without going into the realm of clipping. All this begs the question:

What is clipping in audio, anyway?

Audio clipping is what happens when you push the gain of a signal past the capabilities of the gear handling that signal. Clipping can happen in digital and analog realms alike, but digital clipping does sound different from analog clipping.

Analog clipping happens when you push a signal higher than the peak voltage of a given piece of gear can handle. This can be any piece of signal processing—say a compressor or an equalizer. Digital clipping occurs when you push a signal past 0 dBFS in any digital medium with fixed-point processing, such as the typical A/D or D/A converter. In these cases, 0 dBFS is the absolute highest value your computer can handle above this level information is discarded resulting in slicing off the top of the waveform.

The audible effect of clipping in both cases is distortion, but the nature of the distortion is different depending on the process. Analog clipping adds complex harmonic distortions that sound different dependent on the analog processor. In other words, distorting tape will sound different from distorting tubes, solid-state amplifiers, and so on.

On digital systems, however, there is one kind of clipping distortion: a squared off sound wave as the signal hits the digital ceiling. It looks quite like a square wave (if you’re into synthesis, you’ll recognize the look), and indeed, it has the hard, gritty characteristics of said wave. Digital clipping does not have the benefit of being impacted by a lovely piece of analog gear, where it will take on the unique characteristics of that circuitry (though some circuits try to mimic the distorted quality of analog, these are often approximations of pleasurable distortions more familiar to us throughout recorded history. So, when we speak of digital clipping here, we refer not to digital recreations of analog clipping, but to the squared-off sound described above).

It all boils down to one immutable fact: clipping adds distortion to the signal, and this distortion is by and large unwarranted.

…But what if it isn’t?

Audio clipping as a creative tool

Despite being labeled technically as a “fault” or an “error,” the sound of clipping can be desirable for certain styles of music and specific musical instruments. Thus, in creative pursuits, clipping is worth investigating.

Let’s take the drums, for instance. Analog clipping on a drum track can add a rounded, warm, hyper-saturated distortion that might lend itself well to hip hop, both modern and vintage. Take a drum loop through a digital clipping process, however, and you might be on your way to some of EDM’s more gritty, grimey sub-genres. Given the right context, both sounds can be acceptable in a production or a mix.

Clipping as an error

Sometimes, as an engineer, an audio file will come to you with audible clipping that you don’t want. You’ll know these by the distorted quality you wish to remove. In my practice, this is particularly odious in post-production scenarios, where an actor clips a microphone by yelling suddenly.

I do my best to mitigate clipping with tools like RX 6’s De-clip module, De-crackle, and Deconstruct to fix these issues. Often times it’s quite a simple process—hitting the “suggest” button on De-clip and letting the algorithm handle the best way to mitigate distortion. In fact, this very process came in handy while de-clipping Eugene Mirman’s vocal on an episode of Startalk Live that I mixed last year.

Sometimes I’ve noticed that De-crackle works better on material that’s distorting, but not necessary clipping. For a more in-depth look on how to use these modules, check out this link.

Clipping in mastering

Yes, some mastering engineers do employ audio clipping—either distorting a piece of analog gear for harmonic saturation, or actually clipping the A/D converter itself. Mostly this is done to achieve the levels clients expect, though some engineers do pursue clipping techniques for a specific sound.

Still, I wouldn’t jump into this process right away. Do your homework on the sound of clipping before seeing if it’s right for your mastering process—and still limit afterwards so as not to create distortions that you didn’t intend (at least, that’s what I would do).

Indeed, if you find that the sound you’re looking for isn’t coming naturally with basic limiting, try some creative limiting possibilities. Here are a couple of ideas:

Try different limiting algorithms

As we noted in a previous article, many limiters offer different limiting algorithm—some of them even providing clipping or soft clipping; Ozone 8 is no exception. In O8, there’s no fewer than 10 different options for limiting styles, with each one sounding a bit different than the others (indeed, there’s even a “Clipping” algorithm in IRC III). Spend some time listening to what these algorithms do to the music when driven a bit harder than you would in the real world (this is for practice, after all), and you’ll begin to hear which algorithm might suit you best. For a more thorough dive, try investigating algorithms using the delta test I mentioned previously.

Audio Clipping and Creative Uses of Limiting Builds
Ozone 8’s IRC III Clipping setting

Automate the limiter

There’s no rule against automation in the mastering process. As you listen to a tune you’re in the process of mastering, ask yourself, what it’s missing here? And also, is it missing from every section?

Perhaps you’re getting the crunch you want from your mastering chain on the verses, but the chorus is overly distorted. There’s nothing stopping you from bringing the gain parameter down—or threshold up—during the choruses, so that you’re limiting less on these crucial sections.

The reverse could be true: you’ve got Ozone’s Maximizer set perfectly for that soaring pop chorus—everything sounds like it’s bursting at the seams in that most pleasant, modern way—but the verses of the mix lack the same punch. Yes, you can address this problem before you hit the limiting stages. But you could also try something different in the limiter: you could bring the threshold up a bit, and reduce the ceiling by half a dB to keep the overall verse-to-chorus ratio the same.

Or, you could try automating the transient enhancer to higher values, giving you more definition and snap on the percussive elements of the mix. Don’t overdo it, of course, but know that you have options to automate in mastering too!

Parallel limiting in the mix process

This isn’t a mastering-centric tip, but it does involve limiting and it is quite useful in the mixing phase. Often, if I have a low-frequency instrument that needs to cut through the mix, I’ll bus it to separate auxiliary track, slap on some aggressive limiting, EQ out the lows, emphasize the high-midrange frequencies I want to hear, apply some harmonic distortion, perhaps add some stereo effect if need be (to keep it from cluttering up the stereo spread), and then, limit again.

I’ll only need to edge an iota of this auxiliary track into the mix, but it frequently does the trick, allowing the listener to hear the instrument’s articulation, and even helping with laptop translation. Try it on kicks and basses and see what mileage it gets you. You can accomplish all of this within Ozone 8, using the Vintage Limiter, the EQ, the Exciter, and the Maximizer in low-latency mode (in that order).


It’s ironic that many things considered technically incorrect are creatively useful. There was, after all, a time when it would be unheard of to close-mic a kick drum for fear of damaging the microphone! So experimentation is warranted.

Nevertheless, I’d wager that there is a pyramid to how creative you can be with processes like clipping and limiting. In the production phase, it can be no-holds-barred, but for the mix you might want to show more restraint, as nominally you’re creating something for mass consumption. Mastering would be at the topmost, needle-like point of that pyramid, with the least amount of clipping—and most transparent amount of limiting—that would suffice.

At least, that’s the case in my practice. You shouldn’t avoid clipping like the plague. Learning its sonic signatures will do you a lot more harm than good, I’d wager. One of the biggest pieces of good it’ll do you is the ability to free yourself from its potential harm.

More mastering tips: