Sound Design

Beginner Tips for Writing Music to Picture: Film, TV, and Beyond

Beginner Tips for Writing Music to Picture: Film, TV, and Beyond

With the amount of music work there is in the world of film, TV, and all other sorts of visual media, sooner or later, you're bound to land a project that...

Designing a Sonic Universe with Echoic Audio: Part 2

Designing a Sonic Universe with Echoic Audio: Part 2

Gus Nisbet is a guest contributor from Echoic Audio, an award-winning music and sound design studio working across advertisements, film, and art....

Designing a Sonic Universe with Echoic Audio: Part 1

Designing a Sonic Universe with Echoic Audio: Part 1

Gus Nisbet is a guest contributor from Echoic Audio, an award-winning music and sound design studio working across advertisements, film, and art....

100,000 Sound Effects and RX: an Editing Odyssey with Pro Sound Effects

100,000 Sound Effects and RX: an Editing Odyssey with Pro Sound Effects

Over the last 35 years, two of the greatest sound editors, Mark Mangini and Richard L. Anderson, have built up a library of over 100,000 sounds that have...

Sound Design for VR with Martín Hernández

Sound Design for VR with Martín Hernández

Supervising Sound Editor Martín Hernández used RX to help him "develop sounds that didn't exist before" in Alejandro G. Iñárritu's virtual reality (VR) film,...

Creative Ways to Use LFOs on Synths and Beats

Creative Ways to Use LFOs on Synths and Beats

Everyone has a soft spot for a synthesizer filter sweep or a tremolo effect on a guitar track. Thanks to LFOs (low frequency oscillators), these wooshy filter...

Sampling Your Samples: Why You Should Try It

Sampling Your Samples: Why You Should Try It

Sampling, by its very nature, is an experimental process. One finds a sound, records, and manipulates it for the desired effect. Some samples are simple, like...

Simple FM Synthesis: Sine Waves and Processors

Simple FM Synthesis: Sine Waves and Processors

We often overestimate what we need in sound design. Sure we can use complex waveshapes and crazy processors, but we can reduce the process drastically...

No Score, All Sound: a Conversation with 'Roma' Sound and Dialogue Editors

No Score, All Sound: a Conversation with 'Roma' Sound and Dialogue Editors

Roma is a landmark achievement for director Alfonso Cuarón, who has already established himself as the master of modern realism in film. We spoke with...

Soft Synth Essentials: Oscillators, Envelopes, and Filters

Soft Synth Essentials: Oscillators, Envelopes, and Filters

It’s the twenty-first century. You can compose, produce, mix, master, and release a track, all from one computer, with hundreds of amazing products out...

5 Times to Use VocalSynth 2 in a Mix

5 Times to Use VocalSynth 2 in a Mix

If you use VocalSynth 2 or have watched our tutorials for it, you already know it’s a versatile effects engine capable of everything from subtle voice...

The Basics of Granular Synthesis

The Basics of Granular Synthesis

Standard synthesis methods (subtractive, FM, etc.) mostly require the user to manipulate oscillating waves, a technique that has been used for decades. These...