iZotopian: Caleb Hoffman, Quality Assurance Engineer
Plug-in: Ozone 8, Neutron 2
“When playing my current favorite video game (Rainbow Six Siege) I run the Xbox audio through my computer and put Ozone and Neutron on it. I then run a few tests to get my settings right, in order to give myself a competitive advantage in the game. This involves running auto-set nodes in Neutron's EQ while a common sound effect (like gunfire) is playing, in order to set the nodes to decrease nasty resonance and enable me to compress the signal later without adversely increasing those resonances at the compressor
“I then put Ozone dynamics into M/S mode to increase and slightly compress the gain of the side channels, to make footsteps in the distance be audible sooner. This alerts me to enemy presence sooner than it would without this process. Make sure you’re not adding make up gain.
“Once I compress the sides a bit, I set the threshold for mid channel calibrated to gunshots. This is for communication reasons. This helps balance the sound of loud gunshots with the surrounding environmental cues, and also helps prevent the gunfire/explosion sounds from masking the dialog coming through the Xbox live party chat stream. In other words, I can continue to hear ‘call outs’ and communication from my teammates even when the surrounding environment is loud.
“After that, there's an EQ to roll off low end a bit, and make the high frequency spectrum more evenly distributed
“At the end is the Maximizer with threshold 0, ceiling -.8 and true peak limiting on to catch peaks/clipping/intersample peaks created in previous steps.”