Changes from Ozone 2 to Ozone 3


If you're moving up from Ozone 2 to Ozone 3, we thank you for your continued support. This page lists the changes and new features, by module, that you'll find in Ozone 3.

EQ

1) You can now select between Digital and Analog modeled EQ. Analog modeled is "Ozone 2" EQ, while Digital EQ provides linear phase filtering - equalization without any phase shift or distortion. The choice is yours - a matter of taste and application.

2) You can now zoom in on the EQ, providing fine resolution for subtle EQ tweaking around the 0 dB line.

 

3) Ozone 3 provides a Matching EQ function, allowing you to borrow the spectrum from one recording and use it as the EQ for another recording.

4) Ozone 3 allows you to select different types or shapes of EQ for each node, including highshelf, highpass, peaking, lowshelf and lowpass filter types.


More information about the EQ in Ozone 3 can be found here...


Mastering Reverb

5) Ozone 3 now provides a pre-delay control, allowing you to offset the time before the initial early reflections of the reverb appear.

6) You can now select between a plate-style reverb (from Ozone 2) or a room modeled acoustic reverb.

Loudness Maximizer

7) Ozone 3 now provides a gain reduction meter to provide a visual and numeric readout of the amount of limiting that is being applied.

8) A new intelligent digital loudness maximizer has been developed for Ozone 3. Unlike the analog modeled limiters (Soft or Brickwall) from Ozone 2, the intelligent maximizer is designed for neutral transparent limiting.

9) In the digital world, audio is represented and processed as discrete individual samples or levels. When played back in the real world, these samples are converted to continuous waveforms. In some situations, the nature of this "real world" audio signal could result in clipping "between the samples" even when the limiter is limiting the digital samples. For this reason, Ozone 3 provides the ability to "Prevent inter-sample clips" which intelligently predicts the behavior of the analog signal to prevent post D/A clipping.

You can learn more about the Loudness Maximizer here...

 

Dither

10) Ozone 3 introduces the MBIT+ dither algorithm that reduces quantization distortion with minimal perceived noise. While this might sound like a paradox, this additional dither algorithm is a very smooth, quiet and almost "analog sounding" technology.

11) You can now apply "auto-blanking", which gates any dither signal (noise) when the input is digital zero (complete silence coming in is complete silence going out)

12) Ozone 3 now includes an intelligent algorithm for limiting the peaks of dither noise.

 

You can learn more about Ozone 3 dither here...

Multiband Harmonic Exciter

13) Ozone 3 now offers a choice of retro (Ozone 2), tape or tube saturation algorithms for multiband harmonic exciter processing.

Multiband Dynamics

14) Ozone 3 can now act as either a peak compressor/limiter/expander or an RMS compressor/limiter/expander.

15) An intelligent "auto-smoothing" option is included with the multiband dynamics.

16) Ozone 3 allows zooming and adjustments down to -128 dB

17) Based on Ozone 2 customer feedback, ratio sliders are now on a log scale, providing more precise control in lower ranges.

You can learn more about multiband dynamics processing here...

Multiband Modules

18) You can now select from Analog (Ozone 2) or Digital (linear phase) crossovers.

19) You can now specify the Q or bandwidth for the crossovers.

20) Slider handles provide the ability to visualize and adjust similar parameters in different multibands.

21) Bypassed or muted bands are now highlighted to provide better visibility for multiband processing.

You can learn more about multiband modules here...


Presets

22) A small and wonderful addition - the last selected preset is italicized to provide a visual reference for updating presets.


General

23) Ozone 3 now has more options for conserving CPU, including an enable/disable option for its rendering thread. You can learn more about CPU optimization here...

24) Ozone 3 now supports the Cakewalk SONAR "record automation" option. In other words, you can automate Ozone from within SONAR by moving an Ozone control. The movement will be recorded into SONAR. You can learn more about automation here...

25) Under automation control, you can now fade out with Ozone down to -144 dB. This allows you to fade out mixes and use Ozone dither, as the level control for Ozone is before the dither processing.

26) You can now automate the Global Bypass button.

27) A new "automation highlighting" feature allows you to highlight controls that are being modified by DirectX host application automation. Note also that Pro Tools supports this feature natively.

28) Ozone 3 allows you to right click on a slider to copy/paste its value to/from other controls or a text document.

29) Ozone 3 supports automatic delay compensation to allow host applications to correct any system delays required by Ozone's digital processing operations.

30) For applications that do not support automatic delay compensation, Ozone 3 provides a sample-accurate readout of the delay introduced by any digital processing operations.

31) You can now adjust the resolution Ozone uses when applying DirectX automation envelopes to trade CPU against automation accuracy.

32) You can adjust the buffer sizes for Ozone's digital DSP independently, allowing more efficient CPU usage in many host applications.

33) The Ozone 2 logo has been replaced with an Ozone 3 logo. More importantly, the logo doesn't link to our site (or anywhere else for that matter). By now, we figure you know where to find us if you need help ;-).


Note: This help file is a quick reference for basic Ozone functions and controls. We have a separate "how to" guide that provides tips and techniques for mastering with Ozone. You can download this guide from http://www.izotope.com/products/audio/ozone/guides.html